Good articler and a must read for everyone who is green and wants to make a MMORPG or similar.

Personally, I don't think that they would have failed so much if they would'nt had that "budget pressure" behind their necks so early. Being free with no restrictions, limitations and deadlines can be so fruitful to a project. Obviously, they had much to learn throughout the project and RPG's may be not the wisest choice for the first, big, selfproduced project, but if they had more time to discover their own possibilities, I believe that they could have made it better.

Last edited by HeelX; 05/09/10 07:58.