#include <default.c>
MATERIAL* mat_overlay_2sided =
{
effect=
"
texture entSkin1;
dword mtlSkill1;
technique overlay
{
pass p0
{
texture[0]=<entSkin1>;
AlphaRef=<mtlSkill1>;
zWriteEnable=true;
alphaBlendEnable=true;
alphaTestEnable=true;
CullMode=1;
}
}
";
}
function main()
{
level_load("");
ENTITY* kiste = ent_create("kiste.mdl",vector(200,0,0),NULL);
kiste.material = mat_overlay_2sided;
}