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not a game, but a experiment
#323517
05/15/10 01:46
05/15/10 01:46
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Joined: Jul 2004
Posts: 1,710
MMike
OP
Serious User
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OP
Serious User
Joined: Jul 2004
Posts: 1,710
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Hello
I was wondering if it possible to do something like second life, but not as a social network...
Would you like to give ideas about this?
A project, where life could be simulated, in a way that, some players could by their own intelligence and creativity develop their own little world /planet. single or together
The idea is to make a planet that begins with some resources, and let players rule it.
The idea is to test the hypothesis, if world with no money could exist? and be auto sustainable.
Player would be allow to build machines and attribute the actions to the machine like move, rotate etc, harvest or not and the "game" would react to such actions, letting things interact, farming robots.. etc..accounting with pollution to the atmosphere depending on the resource.. and water purification process, and consumption rates.
Player would do their own blueprints for new machines (simplified..) and people needs would account also, (food rate consumption.. etc.. )
Since you can do your own way, it would be fun to see , what if you have a world to build, how would it be... and the further population grow what happens...
PS: Of course such concepts would need tons of knowledge to script,but i think it would be a interesting idea, and data. PS: if you dont think its a good idea, dont worry i do, because i think games could help change the world...
IF people worked with so much effort than when they work on farmville or SPORE, or any other strategy game.. that would give different results from we have right now.
people... need to play those games, once they cant make their dreams real... they can make it virtually.
Everything starts with little steps, when will exists.
Last edited by MMike; 05/15/10 01:51.
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Re: not a game, but a experiment
[Re: roflmaster]
#323529
05/15/10 09:34
05/15/10 09:34
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Joined: Nov 2008
Posts: 196 the wrong place
Muhsin
Member
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Member
Joined: Nov 2008
Posts: 196
the wrong place
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You need to do alot of planning before you start a project like that. I think that someone is working on something like that, where you can build buildings and more, but I can't remember the name right now. EDIT: here you go: http://www.garrettwademan.com/ - Muhsin Kaymak
Last edited by Muhsin; 05/15/10 09:36.
Come and play my new browsergame - Valley Of Wolves: http://www.mafiacreator.com/ValleyOfWolvesHurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it! And be the most feared MafiaBoss in the World!!
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Re: not a game, but a experiment
[Re: MMike]
#323754
05/17/10 08:40
05/17/10 08:40
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I believe in general: The more freedom you give a player, the more code you need, or at least the harder it is to code.
The idea is good, however, and a good physics engine might solve part of the problem. I doubt very much anyone with our resources could do this. I agree very much with Muhsin: Do your planning beforehand. Think about the systems you need (chat, login, account management, resource mining, building. Art style, deforming of objects - you cannot possibly know what forms the players will want/need the resource to be in -, physics engine, master server, movement/position updating, user interaction, trading system graphics settings, menu, will there be a politics system). Write them down, plan for at least a month, then decide if it's possible or not. Get someone experienced with multiplayer code (I believe the art is easier to get and less important at first).
The idea of few limits for the players is always good and fun, but, as I said, I believe it doesn't make things easier but harder. Plan this part very throughoutly: What tools does the player need/want to do anything he can do? Hammer/Nail? Electricity? Nuclear Power? Clay? Wood?
~"I never let school interfere with my education"~ -Mark Twain
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Re: not a game, but a experiment
[Re: MMike]
#324126
05/19/10 16:28
05/19/10 16:28
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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If they are allowed to build weapons, there will be war (for resources / power) Well, I think there would be war anyway, since you can use anything as a weapon, including your bare fists. If you make a game like this, I think you should definitely factor war into the equation.
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