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not a game, but a experiment #323517
05/15/10 01:46
05/15/10 01:46
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Joined: Jul 2004
Posts: 1,710
Hello

I was wondering if it possible to do something like second life, but not as a social network...

Would you like to give ideas about this?

A project, where life could be simulated, in a way that, some players could by their own intelligence and creativity develop their own little world /planet. single or together

The idea is to make a planet that begins with some resources, and let players rule it.

The idea is to test the hypothesis, if world with no money could exist? and be auto sustainable.

Player would be allow to build machines and attribute the actions to the machine like move, rotate etc, harvest or not and the "game" would react to such actions, letting things interact, farming robots.. etc..accounting with pollution to the atmosphere depending on the resource.. and water purification process, and consumption rates.

Player would do their own blueprints for new machines (simplified..) and people needs would account also, (food rate consumption.. etc.. )

Since you can do your own way, it would be fun to see , what if you have a world to build, how would it be... and the further population grow what happens...

PS: Of course such concepts would need tons of knowledge to script,but i think it would be a interesting idea, and data.
PS: if you dont think its a good idea, dont worry i do, because i think games could help change the world...

IF people worked with so much effort than when they work on farmville or SPORE, or any other strategy game.. that would give different results from we have right now.

people... need to play those games, once they cant make their dreams real... they can make it virtually.

Everything starts with little steps, when will exists.






Last edited by MMike; 05/15/10 01:51.
Re: not a game, but a experiment [Re: MMike] #323519
05/15/10 02:49
05/15/10 02:49
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
This sounds like a massive project.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: not a game, but a experiment [Re: Redeemer] #323520
05/15/10 06:58
05/15/10 06:58
Joined: Mar 2010
Posts: 53
R
roflmaster Offline
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roflmaster  Offline
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R

Joined: Mar 2010
Posts: 53
Sounds coolXD...sent you a pm


3D Modeler & 2D Artist

www.universalmodeling.webs.com
Re: not a game, but a experiment [Re: roflmaster] #323529
05/15/10 09:34
05/15/10 09:34
Joined: Nov 2008
Posts: 196
the wrong place
Muhsin Offline
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Muhsin  Offline
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Joined: Nov 2008
Posts: 196
the wrong place
You need to do alot of planning before you start a project like that.
I think that someone is working on something like that, where you can build buildings and more, but I can't remember the name right now.

EDIT: here you go: http://www.garrettwademan.com/

- Muhsin Kaymak

Last edited by Muhsin; 05/15/10 09:36.

Come and play my new browsergame - Valley Of Wolves:

http://www.mafiacreator.com/ValleyOfWolves

Hurry and be the first to take over the different business' in the Valley Of Wolves, before anybody else does it!
And be the most feared MafiaBoss in the World!!
Re: not a game, but a experiment [Re: Muhsin] #323530
05/15/10 09:52
05/15/10 09:52
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Joined: Feb 2010
Posts: 457
Norfolk,England
it would be a hard project to do,

but the end result would be good :-)

Re: not a game, but a experiment [Re: mikaldinho] #323531
05/15/10 10:51
05/15/10 10:51
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
If they are allowed to build weapons, there will be war (for resources / power)

Thats a definite result.

---
AI:
What you basically want to do is an artificial-life simulation?
If the actor a supposed to be "concious" (can learn / plan)
it will get very complex.
If they act rather static (such as suing a finite state machine)
it should be doable.

---

test: if world with no money could exist.

You can have a world, but I think you mean an economy.
When money was not available in eraly economies, people
used the bartering system (x-apples for y-leather)

Money simply makes trading much more efficient, faster
and fair (only prices have to be remembered, not relative
values of two item groups)

Re: not a game, but a experiment [Re: Muhsin] #323546
05/15/10 12:41
05/15/10 12:41
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Joined: Jul 2004
Posts: 1,710
that webpage is so badly organized and i did not found anything at all lol.

I know the project is complex, but i think that the complexity can bee easly be solved when the player has the primary resources to build its own World.
Or by other worlds, there just need to be some physics scripts, and then the player builds things and actions it self, adding more features.

Re: not a game, but a experiment [Re: MMike] #323754
05/17/10 08:40
05/17/10 08:40
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I believe in general: The more freedom you give a player, the more code you need, or at least the harder it is to code.

The idea is good, however, and a good physics engine might solve part of the problem.
I doubt very much anyone with our resources could do this.
I agree very much with Muhsin: Do your planning beforehand. Think about the systems you need (chat, login, account management, resource mining, building. Art style, deforming of objects - you cannot possibly know what forms the players will want/need the resource to be in -, physics engine, master server, movement/position updating, user interaction, trading system graphics settings, menu, will there be a politics system). Write them down, plan for at least a month, then decide if it's possible or not. Get someone experienced with multiplayer code (I believe the art is easier to get and less important at first).

The idea of few limits for the players is always good and fun, but, as I said, I believe it doesn't make things easier but harder. Plan this part very throughoutly: What tools does the player need/want to do anything he can do? Hammer/Nail? Electricity? Nuclear Power? Clay? Wood?


~"I never let school interfere with my education"~
-Mark Twain
Re: not a game, but a experiment [Re: Germanunkol] #324010
05/18/10 22:43
05/18/10 22:43
Joined: Jul 2004
Posts: 1,710
MMike Offline OP
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MMike  Offline OP
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Joined: Jul 2004
Posts: 1,710
thnaks .. i will think about that. Soon.

Re: not a game, but a experiment [Re: MMike] #324126
05/19/10 16:28
05/19/10 16:28
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Quote:
If they are allowed to build weapons, there will be war (for resources / power)

Well, I think there would be war anyway, since you can use anything as a weapon, including your bare fists. If you make a game like this, I think you should definitely factor war into the equation.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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