William allowed me to contribute this shaders I´ve developed for him to the community.
First one blends 2 tiled textures (color entSkin1+2, normalmap+spec in alpha mtlSkin3+4) based on a grayscale map(mtlSkin1).
There is also a non-tiled colormap(mtlSkin2) wich influences the result dependend on the the blendmode you choose.
Take a look at the head of the fx file, there are several #define states wich can be changed.
A shadowmap(entSkin3) using a second uv-set is also supported.
and sunlight, local lights, fog
DownloadThe second one mainly shows the colormap of the model instead of 2 blended tilemaps.
It´s using a grayscale map as tiled color-detailmap and a tiled normal-detailmap(again with specmap in Alpha).
DOWNLOADMove camera with the mouse, zoom with mouse wheele, fix the camera position by pressing shift_r.
You can also reload the shader with L
after changing something.
For both shaders: you have to comment out #define USE_SHADOWMAP if you dont use one. Otherwise the sunlight will apear almost black!
Please take a look into the code files to find out what can be changed.
There are some comments.
regards
PS: don´t forget to thank William, he payed for this stuff
