Well actually the Page about the Lighting Engine told nothing about the issue...
The model recives PVR-Values from Models, seems to be the 2nd UV-Set, but not the Lightmap texture ... me testlightmap is white/blue - textures are terracotta/olive - player is lit terracotta/olive ...
so, if it's not meant this way, i thing we may call it a bug^^ Anyway ...
At least, its useless this way, and would be pretty cool to be useable.
Proberbly some indication would be helpful? Maybe by using the 2nd UVs, the last Skin always will be used for a Lightmap... Or some kind of cecker in Med "Ligntmap"
Don't know, but i would be very glad to finaly use this "Feature/Bug-Thingy" corect^^