if(c_trace(camera.x, vector(camera.x, camera.y, camera.z-1000), USE_POLYGON|SCAN_TEXTURE) > 0)
{
if(HIT_TARGET)
{
BMAP *bmap_;
bmap_ = ent_getskin(you, ent_status(you, 8));
var format = bmap_lock(bmap_, 0);
var pixel = pixel_for_bmap(bmap_, hit->v->u2*bmap_width(bmap_), hit->v->v2*bmap_height(bmap_));
bmap_unlock(bmap_);
pixel_to_vec(&color, NULL, format, pixel);
}
}