Hi everyone:
I use a third person camera, 3dgs v7.84
I have problems with the orientation(pan) of the attached external weapon. I use this code at start and entity is at idle.
everything is OK
vec_for_vertex(temp.x, soldier, 338);
vec_set(my.x, temp.x);
my.z -= 20; // change the position to visually be ok
my.x -= 12;
my.pan = 90;
At soldiers rotation the weapon seems to be in the wrong position at the wrong rotation. Near the vertex but offset.
I know that is the offset I added at first to be visually OK.
I compensated the weapon pan by using
my.pan = -65 + soldier.pan;
and the weapon points to the target as the entity rotate.
How can I adjust while turning to be visually correct.
Thanks in advance.