#include <default.c> function main(){ video_set(sys_metrics(0), sys_metrics(1), 32, 1); if (d3d_caps & 2) { d3d_anisotropy = 16; d3d_mipmapping = 4;} mip_levels = 10; level_load("mipmaps.wmb"); vec_set(camera.x,vector(0,0,400)); vec_set(camera.pan,vector(0,-5,0)); }
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