var temp_pan = atan(my_vector.x/my_vector.y); // Copied from manual var temp_tilt = asin(my_vector.z/length(my_vector)); // ^ var i; for(i = 0; i < temp_pan; i++) { angle.pan += 1*time_step; wait(1); } for(i = 0; i < temp_tilt; i++) { angle.tilt += 1*time_step; wait(1); }
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