Good morning. I have problem with camera. My code is:
#include <default.c>;
#include <acknex.h>;


//zmienne itd.
var constr_front_left;
var constr_front_right;

var constr_back_left;
var constr_back_right;

VECTOR mom_speed;
var max_angle;
var stear_contr;

var max_speed = 1500;
var ang_force;
var speed_contr;

VECTOR* vec_gravity = {x = 0; y = 0; z = -1800;}

ENTITY* chassis;




function wheel_physics_init()
{
set (my, SHADOW);

phent_settype (my, PH_RIGID, PH_SPHERE);
phent_setmass (my, 30, PH_SPHERE);
phent_setgroup (my, 2);

phent_setfriction (my, 100);
phent_setdamping (my, 20, 20);
phent_setelasticity (my, 0, 100);
}

///Ko&#322;a przednie
function front_tyre_left()
{
wheel_physics_init();

constr_front_left = phcon_add (PH_WHEEL, chassis, my);
phcon_setparams1 (constr_front_left, my.x, vector (0,0,1), nullvector);
phcon_setparams2 (constr_front_left, nullvector, nullvector, nullvector);
}

function front_tyre_right()
{
wheel_physics_init();

constr_front_right = phcon_add (PH_WHEEL, chassis, my);
phcon_setparams1 (constr_front_right, my.x, vector (0,0,1), nullvector);
phcon_setparams2 (constr_front_right, nullvector, nullvector, nullvector);
}


///Ko&#322;a tylne
function back_tyre_left()
{
wheel_physics_init();

constr_back_left = phcon_add (PH_WHEEL, chassis, my);
phcon_setparams1 (constr_back_left, my.x, nullvector, vector (0,1,0));
phcon_setparams2 (constr_back_left, nullvector, nullvector, nullvector);
}

function back_tyre_right()
{
wheel_physics_init();

constr_back_right = phcon_add (PH_WHEEL, chassis, my);
phcon_setparams1 (constr_back_right, my.x, nullvector, vector (0,1,0));
phcon_setparams2 (constr_back_right, nullvector, nullvector, nullvector);
}


function chassis_init()
{
chassis = my;
set (chassis, SHADOW);

//Zmienne fizyki
phent_settype (chassis, PH_RIGID, PH_BOX); // rigid and box as collision hull
phent_setmass (chassis, 15, PH_BOX); // lighter than wheels to avoid tilt
phent_setgroup (chassis, 2); // all parts of the car in one group --> no collision

phent_setfriction (chassis, 20);
phent_setdamping (chassis, 5, 5);
phent_setelasticity (chassis, 10, 100); // only little bouncing


//zainicjuj ko&#322;a auta
//tylne
ent_create ("car_tyre_left.mdl", vector (chassis.x - 65, chassis.y - 45, chassis.z - 20), back_tyre_left);
ent_create ("car_tyre_right.mdl", vector (chassis.x - 65, chassis.y + 45, chassis.z - 20), back_tyre_right);
//przednie
ent_create ("car_tyre_left.mdl", vector (chassis.x + 65, chassis.y - 45, chassis.z - 20), front_tyre_left);
ent_create ("car_tyre_right.mdl", vector (chassis.x + 65, chassis.y + 45, chassis.z - 20), front_tyre_right);
wait(1);
}


void main()
{
level_load ("map.hmp");
wait(2);
//Auto

ent_create ("chassis.mdl", vector (0,0, 100), chassis_init);
video_set (1024, 768, 0, 0); //ustaw 1024x768 window mode
wait(2);
vec_set(camera.x,vector(-150,0,50));
vec_set (camera.x,vector(-500,0,0));
vec_rotate (camera.x,camera.pan);
vec_add (camera.x,chassis.x);


//Zainicjuj system fizyczny
ph_setgravity (vec_gravity);

ph_fps_max_lock = 1000;//500


///Szybko&#347;&#263; i skr&#281;t
while (1)
{
///Skr&#281;canie
stear_contr = (key_d - key_a);//d = 1, a = -1, a & d = 0
max_angle += stear_contr * 3 * time_step;
max_angle = clamp (max_angle, -30, 30);

if (stear_contr != 0)
{
phcon_setparams2 (constr_front_left, vector (max_angle, max_angle, 0), nullvector, vector (95000, 500, 0));
phcon_setparams2 (constr_front_right, vector (max_angle, max_angle, 0), nullvector, vector (95000, 500, 0));
}

else
{
max_angle = max_angle * (1 - (0.25 * time_step));
if (abs(max_angle) < 1)
max_angle = 0;

phcon_setparams2 (constr_front_left, vector (max_angle, max_angle, 0), nullvector, vector (95000, 500, 0));
phcon_setparams2 (constr_front_right, vector (max_angle, max_angle, 0), nullvector, vector (95000, 500, 0));
}

///Pr&#281;dko&#347;&#263;
speed_contr = (key_w - key_s);//w = 1, s = -1, w & s = 0

ang_force = speed_contr * 1000 * time_step;


phcon_setmotor (constr_back_left, nullvector, vector(-ang_force, max_speed, 0), nullvector);
phcon_setmotor (constr_back_left, nullvector, vector(-ang_force, max_speed, 0), nullvector);

wait(1);

}
}


And, my camera DON'T follow this object "chassis"!!!
I'm compliling this in Lite-C, but i have got Gamestudio a7 30 days trial.

Oh, and please, don't write in German language

And, don't look for comments - it's in polish language laugh

Last edited by XardasBeginer; 05/20/10 15:51.