camera.x = chassis.x - 200 * sin(chassis.pan);
camera.y = chassis.y - 200 * cos(chassis.pan);
camera.z=chassis.z+10;
camera.pan = chassis.pan; // face the player


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB