VECTOR* trace_to;
var trace_distance = 500;
function trace_to_crosshair(ENTITY* ent)
{
VECTOR temp;
vec_set(temp,nullvector);
vec_set(trace_to,nullvector);
while(ent)
{
//Replace mouse cursor and trace_distance with your own variables!
vec_set(trace_to,vector(mouse_cursor.x,mouse_cursor.y,trace_distance);
vec_set(temp,trace_to.x);
vec_sub(temp,ent.x);
vec_to_angle(ent.pan,temp);
wait(1);
}
return 1;
}