dont know if it works copied from a old game

Code:
vec_set(temp,vector(mouse_pos.x,mouse_pos.y,vec_dist(ent_weapon.x,camera.x)));	
		vec_for_screen(temp,camera);
		
  		vec_sub(temp,ent_weapon.x);
  		vec_to_angle(ent_weapon.pan,temp);
  		ent_weapon.pan = 0;



Last edited by flits; 05/21/10 20:55.

"empty"