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Re: Superku side scroller
[Re: Damocles_]
#324773
05/23/10 10:48
05/23/10 10:48
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thank you guys very much! @Damocles: Hehe, watch the walkthrough if you still have motivation left to test it. I've uploaded a slightly different demo: some small bug fixes, the wallrun-walls are brighter, there is a timer and a counter for collected milk bottles now. http://www.superku.de/Demo1b.zip(password: iamtheone) You can play the demo with a gamepad, too, just plug it in before you start the game. To change the screen resolution you currently have to open "data\slots.ini" and change 10 your desired mode. If you did not finish the demo because something (/the game) sucked or you got stuck, please report it here!
Last edited by Superku; 05/23/10 10:52.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku side scroller
[Re: Superku]
#324775
05/23/10 10:57
05/23/10 10:57
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Joined: May 2008
Posts: 2,113 NRW/Germany
alibaba
Expert
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Expert
Joined: May 2008
Posts: 2,113
NRW/Germany
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Hey Superku, First of all you have done a really great game! and as you sais its really for Hardcoregamer, because it took me over half an hour to complete this second i found a bug : thid happens, if i press the orange switch and move to that door while it closes. after that i cant move anymore.
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Re: Superku side scroller
[Re: alibaba]
#324777
05/23/10 11:07
05/23/10 11:07
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thank you alibaba for your response, the bug will be fixed soon! When you got stuck, press [F1] to kill yourself (killed enemies stay dead when you respawn). because it took me over half an hour to complete this I'm glad the game motivated you to finish it. I don't want to bug you but my fastest speed-run was 1:55:249 so far. As the new demo ( Demo1b) has a timer, everyone please tell me how long it took you to collect all 5 milk bottles.
Last edited by Superku; 05/23/10 11:34.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku side scroller
[Re: alibaba]
#324778
05/23/10 11:12
05/23/10 11:12
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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A general gamedesign suggestion:
Try to create a liniar tutorial level for the beginning, where the player learns how to use the controls in an easy step by step way. (moving, jumping, climbing walls, using acition, using that roll-ball thing)
Right now its too demanding in the first steps already.
Another thing that is a no-no is that invisible hole in the first room, that you have to jump into as "ball". There needs to be some kind of marker or arrow pointing to what to do, else the player feels tricked on.
When you implement compelx movement action / timing, you should do this step by step by making it harder, so the player can learn how to control and time the movements. (the classic "try, learn, succeed, get reward" cycle)
Always implement new action, by showing an obstacle that cant by surcumbed with the know action ("try"), let the player try a new move ("learn") (maybe guid with a popup) And let the player pass it ("succeed") with the newly learned move ("reward")
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Re: Superku side scroller
[Re: Damocles_]
#324781
05/23/10 11:18
05/23/10 11:18
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Thanks for the hints, Damocles. These are some good points. When you start the game your only abilities will be jumping and ledge grabbing only and during the first third you will gain most of the rest. If you have played Metroid (Super, Zero, Fusion), that's what I'm aiming for.
Another thing that is a no-no is that invisible hole
in the first room, that you have to jump into as "ball".
Haha, you're right. It's not good to put this into the first room, but there is a crack in the wall, apparently too small, though.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku side scroller
[Re: Damocles_]
#324920
05/23/10 22:38
05/23/10 22:38
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Wirklich sehr schön geworden. Man merkt richtig das du hinter deinem Projekt stehst(ich habe nicht son durchhaltevermögen^^").
Werde die demo testen wenn ich die nerven dazu habe(MED hat mich heute genug genervt^^)
MFG Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Superku side scroller
[Re: achaziel]
#325293
05/25/10 21:13
05/25/10 21:13
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Danke Leute. Ich spiel die Tage noch ein paar Sidescroller (Metroid, Mario, Mega Man usw.), um mich für die Level-Optik inspirieren zu lassen. I've started to work on the main character model (= Superku): (I've already smoothed out some chunky parts.) He/ it (not sure about that, yet) always was supposed to get fur, but now I think reptilian skin would fit way better. What do you think?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Superku side scroller
[Re: Superku]
#325296
05/25/10 21:25
05/25/10 21:25
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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I Would stay with the "old" style. This kind of detail.. our "knutschkugel" has gone
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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