Put this at the beginning of your dynamic light's action:

Code:

if(my.flag7 == on)
{
my.cast = on;
}
else
{
my.cast = off;
}



Change the "flag7" to whatever best suits your code. Make sure the one with color 0,0,0 has its flag set.

If your light action has a loop, place that code before the loop. No sense in checking that each frame. Also, make sure the player's origin actually enters the light's range. Try giving it a huge one for testing purposes. When I first started out, it would never work since I wasn't making the range large enough.


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