Orange brat:

I have a question about your method. I haven't tried it, but it sounds like it would look fine, but that is not my question. My question is, wouldn't having so many dynamic lights cut down the framerate quite a bit, and wouldn't you easily exceed the alotted number of dynamic lights, causing some of them to be extinguished? I would expect that you have some code that extinguishes the light when it is out of the player's view or out or range of the player - would you mind sharing it if you do?

Thanks,

Logan