Thank you, and sorry..
yesterday I was in a hurry so I made a few quick GS screenshots pressing F6, they came out small and of bad quality.
Here is some more I made today using printscreen and than pasting on photoshop.
Click to enlarge:
http://img94.imageshack.us/img94/8453/newshot2.jpgClick to enlarge:
http://img444.imageshack.us/img444/7954/newshot3.jpgClick to enlarge:
http://img541.imageshack.us/img541/5631/newshot4.jpgClick to enlarge:
http://img139.imageshack.us/img139/5747/newshot5.jpgClick to enlarge:
http://img80.imageshack.us/img80/1350/newshot0.jpgAnd the baked shadowmaps:
http://img80.imageshack.us/img80/1350/newshot1.jpg (Ambient Occlusion + Shadowmap + Lightmap)
NOTE: There is no dynamic lighting and normal mapping shown in these screenshots because I just can't get the dynlights to work with 0.91 beta. And I don't want to switch DOSUN on due to the following issue
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=317928#Post317928So the colors might look a bit dull right now, but hey it's a huge work in progress!
I'm aiming to obviously develop a videogame, but first thing first:
1. I'm taking my time taking care of details, it has to look as close as the Crysis maps quality as possible! ( and I have to thank Shade-C that is making it happen
)
2. I wanna do it in GameStudio, I really wanna push this engine to its limits! ( and prove that it can be done with spending less then 200 euros
basically just the commercial license)
3. Prove to my previous lead artist (in Naples - Italy) what it is to have lost me to his unfriendly attitudes (
)
4. Prove to CD-Project Red that made me go to Poland with the promise of a job and than suddenly ignored me and left me unemployed what his entire arts team has developed on the title The Witcher compared to the arts I'm developing alone (
)