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Everything 'smears' #32511
08/31/04 14:43
08/31/04 14:43
Joined: Aug 2004
Posts: 23
M
marroc Offline OP
Newbie
marroc  Offline OP
Newbie
M

Joined: Aug 2004
Posts: 23
Hello.
I have a simple level (just 1 small block and 1 model) and after starting i dynamically generate some more blocks (.wmb) as entitys. (with ent_create).
When i move the player, the camera or any other object, the graphic smears, i mean, the graphic at the old position will not be deleted.
(i hope you understand what i mean)
Someone out there can give me a hint ?
thanks
marroc

Re: Everything 'smears' [Re: marroc] #32512
08/31/04 15:54
08/31/04 15:54
Joined: Mar 2003
Posts: 569
FRAJO Offline
User
FRAJO  Offline
User

Joined: Mar 2003
Posts: 569
you must set a background color: sky_color=1 will fix the problem

Re: Everything 'smears' [Re: FRAJO] #32513
08/31/04 18:57
08/31/04 18:57
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
It's normally set to blue (0;0;64). You may have an older version. In this case use
bg_color = 1;


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Re: Everything 'smears' [Re: marroc] #32514
09/01/04 07:05
09/01/04 07:05
Joined: Jun 2004
Posts: 244
michigan
abbicon Offline
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abbicon  Offline
Member

Joined: Jun 2004
Posts: 244
michigan
not sure that i follow what you're saying exactly but if your level doesnt hav a sky cube/dome etc the horizon will appear to smear as you move through the level as well as any holes in the level will do the same as the engine "looks" off into infinity..

hope this helps,

Abbicon


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Re: Everything 'smears' [Re: marroc] #32515
09/05/04 12:41
09/05/04 12:41
Joined: Feb 2004
Posts: 718
Wisconsin
Irish_Farmer Offline
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Irish_Farmer  Offline
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Joined: Feb 2004
Posts: 718
Wisconsin
Yeah. You could think of that background as the canvas that the game paints itself to. The level is painted onto that background but when nothing is painted over what's already there it just retains the old image. This is why you'll see thirty or more little blocks going off into nowhere. Those (your level) appear with every frame and when there's nothing to render over it, they stay.

The reason you don't see that stuff happening inside of any typical level is because the level is always there to render over it. Per se. Where there aren't level blocks the game will have a sky.

That's why you're having problems. I didn't really solve the problem, but just thought you'd like to know that junk. Do what the people above said.


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