Quote:

1) The current beta (not public) supports tangent space bumpmapping on level geometry.

2) A6 uses the DX effect files, not the one created by rendermonkey.




perhaps im being pig-headed, but what's the point of tangent space on level geometry if you can't pass real arbitrary light vectors to the vertex shader? As far as i can tell.. there is no way to tell a level block where a light is positioned.. making point lighting impossible.. you can still do directional lighting .. but is this really useful for most applications?


Sphere Engine--the premier A6 graphics plugin.