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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
[Re: Alexander Esslinger]
#32538
09/01/04 04:12
09/01/04 04:12
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
1) The current beta (not public) supports tangent space bumpmapping on level geometry.
2) A6 uses the DX effect files, not the one created by rendermonkey.
perhaps im being pig-headed, but what's the point of tangent space on level geometry if you can't pass real arbitrary light vectors to the vertex shader? As far as i can tell.. there is no way to tell a level block where a light is positioned.. making point lighting impossible.. you can still do directional lighting .. but is this really useful for most applications?
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Entire Thread
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Shaders, Dot3 Normalmapping, And Other Stuff...
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Red Ocktober
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08/31/04 23:32
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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Alexander Esslinger
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08/31/04 23:44
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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Red Ocktober
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08/31/04 23:51
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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ello
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09/01/04 03:53
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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Red Ocktober
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09/01/04 04:08
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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Matt_Aufderheide
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09/01/04 04:12
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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ello
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09/01/04 04:16
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Re: Shaders, Dot3 Normalmapping, And Other Stuff...
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Matt_Aufderheide
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09/01/04 06:24
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