Hi team,

Yesterday I did a study of possible jumps with the latest prototype. The results are as follows:
First number -> Jump height
Second number -> Jump length
R -> LJ need to be running to get make the jump. With only one box of running fails (great for tricks)
H -> LJ jump ends hanging from the corner.

VISIBLE LANDING
2.0 H / 2.1 H / 2.2 H / 2.3 RH
1.0 / 1.1 / 1.2 / 1.3 H / 1.3 R
0.1 / 0.2 / 0.3 / 0.4 RH
-1.0 / -1.1 / -1.2 / -1.3 / -1.4 H / -1.4 R
-2.0 / -2.1 / -2.2 / -2.3 / -2.4
-3.0 / -3.1 / -3.2 / -3.3 / -3.4 / -3.5 RH
-4.0 / -4.1 / -4.2 / -4.3 / -4.4 / -4.5 H / -4.5 R
BLIND JUMPS
-5.0 / -5.1 / -5.2 / -5.3 / -5.4 / -5.5
-6.0 / -6.1 / -6.2 / -6.3 / -6.4 / -6.5 / -6.6 RH
-7.0 / -7.1 / -7.2 / -7.3 / -7.4 / -7.5 / -7.6 H / -7.6 R
...
We could go on but I don't think it necessary. I think it's a must to know for level designers and it can't be changed too much.

Salud!