Hi!

My walls where solid in a previous version and are now passable.

I have done a search on the forum and read many discussions but did not find my solution.

My room (and walls) where made and complied in WED as a simple map, then integrated into the game.

The room has the following code

Code:
action forwalls ()
{
	mesmurs = my;
	wait (1);
	c_setminmax(mesmurs); 
	mesmurs.flags &= ~PASSABLE ; 
	}



The code for c_move is

Code:
c_move (enTete, vector(15*time_step, 0, 0), nullvector, 
IGNORE_MAPS | ACTIVATE_TRIGGER | IGNORE_CONTENT | USE_BOX | GLIDE  | IGNORE_PASSABLE);



All of this worked before...so the question is
what has changed in the 7.84 version?

Thanks for looking wink
Ottawa