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Re: Gamestudio 7.85 interim version
[Re: jcl]
#325391
05/26/10 12:02
05/26/10 12:02
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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The new FBX importer does even more damage to my Mesh. When not in anmiation mode, Bonescelet is spinned by 90 degrees. When using multiple weights, my knee is still messed up(and it seems that with the new exporter, weights are not aplied correctly)
EDIT: oh year: and the bonescelet is damn huge when not in animation mode.
Greets Rackscha
Last edited by Rackscha; 05/26/10 12:09.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Gamestudio 7.85 interim version
[Re: Pappenheimer]
#325406
05/26/10 13:20
05/26/10 13:20
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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No, in MED it gets scaled (miss scaled). Its not set in the fbx exporter
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: Gamestudio 7.85 interim version
[Re: Rackscha]
#325420
05/26/10 14:59
05/26/10 14:59
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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JCL
Pleas excuse me. The problem was a Centerproblem in Blender(not centered). Now everything works fine.
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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