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Re: Gamestudio 7.85 interim version
[Re: Spirit]
#326001
05/29/10 17:06
05/29/10 17:06
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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but even if the ged exe doesnot change, it uses the newer version of the engine.
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Re: Gamestudio 7.85 interim version
[Re: Landixus]
#326433
06/01/10 04:24
06/01/10 04:24
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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jcl please can you make the way we work with ent_blend easier? Most of people need smooth changing between animations, not terrible like ent_animate works please can you make ent_blend work like ent_animate? I mean, we just call it, and it will work smoother? Not for blending animations, but for smoother changing between them.
if(key_w)
{
ent_animate(my,"walk",walk_,ANM_CYCLE);
// so it plays walking animations here
}
else
{
ent_animate(my,"idle",idle_,ANM_CYCLE);
//and when it stopes playing walking animation, changing betwen frames gonna be smooth
}
Please make it that easier to us... Thank you and sorry for my English...
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Re: Gamestudio 7.85 interim version
[Re: 3run]
#326436
06/01/10 06:27
06/01/10 06:27
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
what happens if peopole do not want smoothing?
and what is it so hard about ent_blendframe?
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Re: Gamestudio 7.85 interim version
[Re: Quad]
#326502
06/01/10 13:11
06/01/10 13:11
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Damn, 3run...
You will never get a good programer in that way...
ent_blend/frame is very to use! RTFM!
Last edited by Rei_Ayanami; 06/01/10 13:12.
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Re: Gamestudio 7.85 interim version
[Re: Rei_Ayanami]
#326537
06/01/10 15:39
06/01/10 15:39
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I'm just asking for some thing like vec_set and vec_lerp. To me they work same, but in vec_lerp you can set the speed and force of the setting vector. So I'm asking for staff like that. So it can work like this:
ent_animate(my,"walk",walk_,ANM_CYCLE,0.5);
// so 0.5 is a smooth changing between animations
// but if you do not want smooth you can play with 0.5
And I already asked to help me with working with ent_blendframe, but no one carries... So what I suppose to do then? I can make simple smooth animations between walk,run and stand with ent_blend, but it is really hard for me to add more animations to it, it needs state machine, that tells ent_blend when to start and when to stop each animations.... but if I have 100 animations?? I'll need to tell ent_blend when to start and stop for each animations?! I think better just to make it easier for every one.
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