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Re: Unity 3 announced
[Re: zeusk]
#314476
03/08/10 20:28
03/08/10 20:28
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Yeah : Big pro Engine with big features. But i assume the Indie License will not be any more for Unity 3.0 ? OR perhaps they will remove some features like "Beast" lightmapping , "Umbra" Culling or Deffered lightening ? They have now a complete renderer with great lightmaps , at same time with all shaders for a scene : AAA engine features. I 'm not a team, and can't produce a complete big level of quality with AAA characters, i've got no AAA projet,i target Inidie games not big AAA. Who can produce games like Bioshock 2 , Bad Company2, or even Mass Effect 2 ?? So im'not that excited by the news, i'll play with it when it will be out only. But cool news for Unity 3.0 that don't stop improving a lot each time !
Last edited by ratchet; 03/08/10 20:30.
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Re: Unity 3 announced
[Re: amy]
#314531
03/09/10 06:15
03/09/10 06:15
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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I think JCL will keep the Gamestudio project running with minimal effort as long as some sales still trickle in (like he already seems to be doing since a while) and at some point in the not so distant future it won't be worth it at all anymore.
seems it may be happening already, i mean, even a bug i mentioned weeks ago still isnt fixed and the forecast page is damn pathetic, theres NOTHING there, as if they think the engine is complete, a game engine is never truly complete, not with new technologies being released, everything from physics to rendering can and should be changed/optimized
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Re: Unity 3 announced
[Re: darkinferno]
#314534
03/09/10 08:15
03/09/10 08:15
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
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Posts: 658
germany
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But i assume the Indie License will not be any more for Unity 3.0 ? Indie is gone a few weeks ago. The so called Indie became the normal Unity, and turned freeware. There will be a free version for 3.0 too. See this thread: http://forum.unity3d.com/viewtopic.php?t=45787 Is there going to be a free 3.0 eventually? Thinking about picking up an iPhone license, but still want to be able to develop for free on the PC / Mac. Yes, as per the press release our free product isn't going anywhere (why do you people keep disbelieving that it's a permanent change!? Smile ). We are committed to offering Unity [free] FOREVER. So yes, once we ship you'll have access to a free version, but only those that purchase a license (spend money) get pre-release access. Smile
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Re: Unity 3 announced
[Re: darkinferno]
#314535
03/09/10 08:20
03/09/10 08:20
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Joined: Nov 2004
Posts: 1,011 South Africa
capanno
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Posts: 1,011
South Africa
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Personally I think GS is a bit "year 2000". It never saw proper, rapid and dedicated development. It feels and looks like a side project. Since its stuck in a corporate setting, don't get your hopes up about it going open source. I don't think it will die completely, since its a nice intro to game development. But Im sure we will see less and less people using it for bigger projects. The pipeline for every facet of the toolset is severely outdated. It just isn't a serious toolset.
Unity has a free version with which you can make commercial games. Sure it lacks the advanced features, but you still get that amazing pipeline and ease of use. The only thing that will truly save GS is if they make everything up to the commercial license freeware, and start updating everything very quickly.
edit: As for the price, $1500 for unity pro is crazy good, if you look at what you get. Comparatively, GS PRO should cost about $200. Its overpriced.
Last edited by capanno; 03/09/10 08:25.
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Re: Unity 3 announced
[Re: capanno]
#314545
03/09/10 09:24
03/09/10 09:24
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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While i think lite-c is a very good language(lite-c is why i didnot switched), but yes, features and editors are waay to old.
The next engine(A8? which i think they should start working on immediately) they should completely rewrite the rendering engine and the editors from scratch while keeping the lite-c functional. They should stop worrying about backward compatibility, and make a better engine with up-to-date features. Years ago when the unity was not around and when there was no T3D, GS was a good competitor to them. But now the editors are still same with that times, gamestudio is falling way behind them, soon it wont be able to keep up the race. -personal thoughts.
3333333333
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Re: Unity 3 announced
[Re: Helghast]
#314558
03/09/10 10:18
03/09/10 10:18
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Joined: Mar 2010
Posts: 29 japan
jiegz
Newbie
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Newbie
Joined: Mar 2010
Posts: 29
japan
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Im still in love with game studio!
"Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The force shall free me."
- Sith Code, KOTOR
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Re: Unity 3 announced
[Re: Helghast]
#314563
03/09/10 11:07
03/09/10 11:07
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Joined: Nov 2004
Posts: 1,011 South Africa
capanno
OP
Serious User
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OP
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Joined: Nov 2004
Posts: 1,011
South Africa
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im gonna embrace Unity3 for my next project im affraid... That would mean the end of 3DGS for me Same here. I don't see myself using GS ever again. I just hope I can sell my A6 pro license...
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Re: Unity 3 announced
[Re: Slin]
#314572
03/09/10 12:46
03/09/10 12:46
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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How is A7 overpriced o.O you get most features of unity pro already with the comm version. The outdated tools just kinda hide it. While Unity allows you to create games, gamestudio is perfect to learn backgrounds about the technology. Well, because you get most features of the comm version with the Unity free version too What hurts a bit is of course the missing realtime shadow in the free edition. But GS Realtime Shadow is also not the best. So i can live with this odd blob shadow. Doesn`t look too bad when it`s combined with lightmapped terrain. The outdated tools is the problem. Yes, you may learn the background about technology. But it`s an outdated technology in several areas. Dunno if this is really worth learning it then. GS has waited too long with the jump to the next gen workflow in my opinion. And pays the price now. Given the pace of development and the number of involved people at Unity now, i don`t see GS coming back again. Counts for most other 3D development kits too by the way. They will all loose lots of customers in the nearer future. Even when they release free editions too, like Dark basic Professional. Unity is at its way to the top of the market at the moment.
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