Hey
for some reason, i cant seem to get the collision hulls right?



there is a script called level.c that has all the level functions in it. when i place the blocks, i give them functions from the script that simply:

set(me, POLY);

for complex stuff like bridges, or

c_setminmax(me);

for simply platforms. Neither of them seem to move the bounding boxes at all?


HURRR DERP DERP DEERRPP HURR