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Re: Gamestudio 7.85 interim version [Re: 3run] #326542
06/01/10 15:54
06/01/10 15:54
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
This thread is about the A7 update - for requesting new features we have the future section. ent_blendframe is indeed harder to use than ent_animate, but the reason is technical. A7 can not interpolate more than two vertex frames. That's why blending between different scenes can normally not be smooth when you interpolate the scenes at the same time.

If you want to smoothly blend between scenes, use bones animation - there you can blend as many frames as you want, and as smooth as you want.

Re: Gamestudio 7.85 interim version [Re: jcl] #326545
06/01/10 16:01
06/01/10 16:01
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
jcl sorry for posting it here laugh but I use only bone animations. So how do I make smoothly blend between scenes? It is really hard to work with ent_blend frown


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Re: Gamestudio 7.85 interim version [Re: 3run] #326547
06/01/10 16:08
06/01/10 16:08
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
ent_blend is for vertex animation only. It makes no sense for bones animation.

You do not need blending for bones because they are automatically blended. Animating is described in detail in the tutorial.

Re: Gamestudio 7.85 interim version [Re: jcl] #326548
06/01/10 16:10
06/01/10 16:10
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
Thank you laugh Sorry for posting this in here)) I'll post it in the future section.


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