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Re: Streets [Re: DLively] #326845
06/03/10 11:12
06/03/10 11:12
Joined: Jul 2008
Posts: 170
Germany, near Mainz
Nicotin Offline OP
Member
Nicotin  Offline OP
Member

Joined: Jul 2008
Posts: 170
Germany, near Mainz
Yes I already have such a system with a menu. But now I am looking for making it more complex. I know everything how I'd do it. I only don't know how i could make the curves. because I thought I'd split one curve up in a couple of small pieces. But I don't know how to calculate the position, pan and such things.



Re: Streets [Re: Nicotin] #327066
06/04/10 12:42
06/04/10 12:42
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
dont try and whip it all together at once.. try and do something small, that will help you understand how it will work. THEN do the actual game.

Look up some AUM tutorials. They are very very helpful.


A8 Pro 8.45.4
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Re: Streets [Re: DLively] #327221
06/05/10 10:02
06/05/10 10:02
Joined: Jul 2008
Posts: 170
Germany, near Mainz
Nicotin Offline OP
Member
Nicotin  Offline OP
Member

Joined: Jul 2008
Posts: 170
Germany, near Mainz
Sorry but I understand the basics and the things from the AUM. If you look on my Sites then you know that I even have a prototype game with full level-editor and things.
All I wanted to know if someone already has done such a thing with streets and still hase the algorithm for a such calculation.

But as it seems that they don't I will do it myself. Thanks anyway



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