I've just tried this one, too. It doesn't work as is. Perhaps it is old syntax?

Firstly, this line craps out: VertexShaderConstant[0] = <matWorld>; //World Matrix

I saw that the definition of matWorld was commented out ofr some reason, so I uncommented it, which got me as far as this line:

//range constant
VertexShaderConstant[33] = (0.01f, 0.5f, 0.05f, 0.0f);

And that was where I threw in the towel.



What I want is an image projected over the map all models as a cursor to select things in the environment. Is this posible, who can do it, and what do you want for it?

Last edited by A.Russell; 07/08/06 16:46.