try something like this:
Code:
phent_settype(my, 0, 0);

vec_set(my.x,vector(player.x + 13 * cos(player.pan),player.y + 13 * sin(player.pan), player.z - 12));
my.roll+=20;
my.tilt+=20;

phent_settype(my, PH_RIGID, PH_SPHERE);




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