I don't think this is possible with standard lite-c functions. You can however use 'ent_getmesh' to grab a DirectX mesh of a specific block and then I guess you can use any of the dx functions to map a texture onto it, eg, SetTexture, SetTextureStageState, etc.
This requires knowledge of DirectX though.
Maybe conitec should add 'ent_for_block' / 'ent_to_block' functions?
Last edited by DJBMASTER; 06/05/10 08:22.