int x = 1;
int y = 1;
var format;
BMAP* tex2 = bmap_create("neueTextur.bmp");
var format2 = bmap_lock(tex2,0);
var format = bmap_lock(bmap_for_texture("metalplain4"),0);
for(y = 0; y < bmap_height(tex2);y++)
{
for(x = 0; x < bmap_width(tex2); x++)
{
var format; var pixel;
pixel = pixel_for_bmap(tex2,x,y);
//pixel = pixel_for_vec(color,100,format);
pixel_to_bmap(bmap_for_texture("metalplain4"),x,y,pixel);
}
}
bmap_unlock(bmap_for_texture("metalplain4"));
bmap_unlock(tex2);