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Re: Help me stop ball disappearing [Re: MasterQ32] #327318
06/05/10 20:47
06/05/10 20:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
V7.85.4 - released May 25, 2010
"The c_ignore function can be used to ignore certain entity groups on the following collision function call. It replaces the IGNORE_FLAG2 method. "

Beta News wink

Re: Help me stop ball disappearing [Re: Rei_Ayanami] #327319
06/05/10 20:49
06/05/10 20:49
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i know, but i don't if he uses the Beta, so i am working with FLAG_2


Visit my site: www.masterq32.de
Re: Help me stop ball disappearing [Re: MasterQ32] #327320
06/05/10 20:50
06/05/10 20:50
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Its not the beta, as in the first part:

V7.85.4 - RELEASED !

Beta would be different wink

Re: Help me stop ball disappearing [Re: MasterQ32] #327324
06/05/10 20:56
06/05/10 20:56
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
@gameaddict
i think you should really wait untill 'A8' is out,because the old 'ODE Physics engine' is really buggy,you'll spend allot of time tweaking the Physics values,
and in the end you'll be disappointed.
'A8' is using 'PhysX by NVIDIA 'which is really great thing,besides 'PhysX by NVIDIA' is used in almost every modern commercial AAA Title.

Re: Help me stop ball disappearing [Re: Vinous_Beret] #327331
06/05/10 21:26
06/05/10 21:26
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
gameaddict Offline OP
Junior Member
gameaddict  Offline OP
Junior Member

Joined: Apr 2010
Posts: 59
Lagos, Nigeria
Thanks. All my codes are in lite c. Do you mean I should make it ignore the player model? As for the A8 version, I guess I should start seeking knowledge on physx to get a head start... Hoping the engine is going to be easier and more fun.

Regarding my first function, is there no way I can implement a function in my loop to update the ball position so it doesn't go back to original position before kicking takes place? like using another vector to place the original ball at the player's feet before kicking.


I know I can.
Re: Help me stop ball disappearing [Re: gameaddict] #327333
06/05/10 21:34
06/05/10 21:34
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
Quote:
Thanks. All my codes are in lite c


3dgs BETA features:
Quote:
The syntax of the old physics commands is mostly maintained, so it's easy to move old physics applications, like the car demo and car template, to A8. In almost all cases this will result in a better frame rate and greater stability of the physics simulation. With an nVIDIA graphics card, the physics subsystem can now handle thousands of simultaneously touching physics objects (samples\physXtest.c):


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