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Re: Help me stop ball disappearing
[Re: MasterQ32]
#327318
06/05/10 20:47
06/05/10 20:47
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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V7.85.4 - released May 25, 2010 "The c_ignore function can be used to ignore certain entity groups on the following collision function call. It replaces the IGNORE_FLAG2 method. " Beta News 
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Re: Help me stop ball disappearing
[Re: Vinous_Beret]
#327331
06/05/10 21:26
06/05/10 21:26
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Joined: Apr 2010
Posts: 59 Lagos, Nigeria
gameaddict
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Junior Member
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OP
Junior Member
Joined: Apr 2010
Posts: 59
Lagos, Nigeria
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Thanks. All my codes are in lite c. Do you mean I should make it ignore the player model? As for the A8 version, I guess I should start seeking knowledge on physx to get a head start... Hoping the engine is going to be easier and more fun.
Regarding my first function, is there no way I can implement a function in my loop to update the ball position so it doesn't go back to original position before kicking takes place? like using another vector to place the original ball at the player's feet before kicking.
I know I can.
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Re: Help me stop ball disappearing
[Re: gameaddict]
#327333
06/05/10 21:34
06/05/10 21:34
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Joined: Apr 2010
Posts: 265
Vinous_Beret
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Member
Joined: Apr 2010
Posts: 265
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Thanks. All my codes are in lite c 3dgs BETA features: The syntax of the old physics commands is mostly maintained, so it's easy to move old physics applications, like the car demo and car template, to A8. In almost all cases this will result in a better frame rate and greater stability of the physics simulation. With an nVIDIA graphics card, the physics subsystem can now handle thousands of simultaneously touching physics objects (samples\physXtest.c):
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