How do I set separately camera.x and camera.y to player.x and player.y from camera.z = player.z? That's be cause I set all of them with vec_lerp, to make movement smoother, but cameras X and Y aren't equal to players X and Y be cause of that. Thats why I want to separate them. I want to set cameras X & Y to players X & Y by vec_set, and then to lerp cameras Z to players Z. Is that possible? Explain how to do that please. Thank you.


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