... var lerped_z = (1-LerpAmount)*player.z + LerpAmount*other_z; vec_set(camera.x, vector(player.x, player.y, lerped_z)); ...
... VECTOR tempV; vec_lerp(tempV, player.x, vector(player.x, player.y, other_z), LerpAmount); vec_set(camera.x, tempV); ...
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