I've tried to do like this:
Code:
vec_lerp(vector(camera.x,camera.y,0),vector(camera.x,camera.y,0),vector(player.x,player.y,0),0.2);
vec_lerp(vector(0,0,camera.z),vector(0,0,camera.z),vector(0,0,player.z),0.2);


But of course it fails grin Superku, to make players camera to move smoother, I just made it to move smoother after the player, but that way, when you stand and look around you can notice that the camera center is not in the players center, will looks like you are turning around the player model, that why I want cameras X and Y to be always at the players center (X and Y), but Z must move smoother after the player. Play my beta project, you'll notice what I'm talking about.


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