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Re: War Cloud [Re: Quad] #327658
06/07/10 18:39
06/07/10 18:39
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
Ohh, I see it now wink Thank you


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Re: War Cloud [Re: 3run] #327660
06/07/10 18:50
06/07/10 18:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Here is link:
download link
Files you need to get it work
Download d3dx9_42.dll and past it in the game folder.
Waiting for replies wink Thanks to Quadraxas for helping with packing my project.

Last edited by 3run; 06/07/10 18:58.

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Re: War Cloud [Re: 3run] #327683
06/07/10 20:30
06/07/10 20:30
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Could it be that the models are from CSS (Counter Strike Source) ?
Anyway you script looks really solid laugh
The camera movement is really good and smooth.
Just 2 things what iīve seen:
1.) If i pick up the Ak47 then the game lags for a moment, but then it fluently.
2.) The reload anomation from the Ak47 is a bit too fast and because of that the sound is a bit displaced.

But all in all really great and solid work laugh

Last edited by alibaba; 06/07/10 20:30.

Professional Edition
A8.47.1
--------------------
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Re: War Cloud [Re: alibaba] #327685
06/07/10 20:41
06/07/10 20:41
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
Hey 3run, I like your signatur. It's so true.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: War Cloud [Re: WretchedSid] #327691
06/07/10 22:14
06/07/10 22:14
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Joined: May 2009
Posts: 5,370
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Thank you guys, alibaba that's all be cause of the model, it has big size, so when engine opens it first time, you lose some FPS, but I'll make some function, witch will load all models to the PC's memory, that way it will be much faster. And about the ak47 reloading, that's all be cause of my notebook laugh It's too old to deal with models from CS.S grin So when I was setting sounds on the reloading, on my notebook everything worked just great, but that just be cause of the low FPS i get laugh I hope thats the only bags that my project has.
@Sylar yep, thats true grin What about my project, did you like it? laugh


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Re: War Cloud [Re: 3run] #327722
06/08/10 06:20
06/08/10 06:20
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
Ah i see. I also had this problems before with my old laptop. But now i have a better one.
Anyway i havenīt found any other bug. Great job laugh


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Re: War Cloud [Re: alibaba] #327725
06/08/10 07:42
06/08/10 07:42
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
@3run > try and play with 'preload_mode' to remove the jerk when first displaying models.

Re: War Cloud [Re: DJBMASTER] #327752
06/08/10 13:18
06/08/10 13:18
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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Posts: 5,370
Caucasus
You mean when weapons get rendered firs time? Or there are some jerks while reloading? I'm going to re-write the weapon system at all.


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Re: War Cloud [Re: 3run] #327780
06/08/10 16:09
06/08/10 16:09
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
I played your testlevel und must say WOW!
Very nice!
The Aimingmode is perfect!!!


Keep it up!!!!

regards Basti


3D-Gamestudio A8 - Commercial
Re: War Cloud [Re: 3run] #327783
06/08/10 16:20
06/08/10 16:20
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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Joined: Nov 2007
Posts: 1,143
United Kingdom
Originally Posted By: 3run
You mean when weapons get rendered firs time? Or there are some jerks while reloading? I'm going to re-write the weapon system at all.


I'm talking about when alibaba was talking about the lag when first picking up the ak47. Like you said, this is because the engine has to load the model on the fly. Using 'preload_mode' you could load it into memory when the engine starts, hence removing the lag.

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