Hi, I was wondering if it is a sensible idea to suggest a function that can convert a block into an entity.

This would allow block deformation at runtime, for debugging purposes or to create thrid party editors.

This is probably already achievable using 'ent_getmesh' and then a range of D3D functions, but many people, including myself, probably don't have this knowledge; and this is why I think a simple function would be much easier.

I think this is a realistic idea, but i'm happy to hear why it would suck, eg hard to update lightmaps, etc.

Thanks.