doesnt work... sorry laugh

Code:
var schalten = 0;
function setzen()
{
	VECTOR to;
	while(1)
	{
		if(mouse_left == 1)
		{
		 	vec_set(to,mouse_dir3d);
 			vec_scale(to,2000); 
 			vec_add(to,mouse_pos3d);
 			c_trace(mouse_pos3d,to,USE_BOX | IGNORE_MODELS | IGNORE_SPRITES);
 			vec_set(to,target.x);
			if(schalten == 0)
			{
				ent_create("block.mdl",mouse_pos3d.x,NULL);
			}
		}
  	   wait(1);
	}
}
function scroller()
{
	var lastkey = 0;
	while(1)
	{
		if(mouse_right == 1 && schalten < 6)
		{
			schalten += 1*time_step/2;
		}	
		if(schalten >=6)
		{
			schalten = 0;
		}
		wait(1);
	}
}
PANEL* schalte_pan =
{
	pos_x = 0; pos_y = 0;
	layer = 1;
	digits(0,0,2,Arial#20b,1,schalten);
	flags |= (SHOW);
}
function main()
{
	mouse_mode = 4;
	video_set(1024,768,0,0);
	level_load("leer.wmb");
	wait(1);
	scroller();
	setzen();
	while (1)
 	{  
   	mouse_pos.x = mouse_cursor.x;    
   	mouse_pos.y = mouse_cursor.y;
   	wait(1);
  	}
}



Last edited by TheLiam; 06/08/10 20:33.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011