I'm having problems. When I import a custom image the colors are screwed up. I'm assuming its a problem with the pallette. How do I make sure that I'm staying within the pallette's bounds when I draw graphics? My blues appear as yellows and its really annoying me. White doesn't even work for me.

I've worked with freeware game engines that don't force you to do anything except to make sure the graphics have no more than 256 colors. Why doesn't Acknex do something like this? It would simplify things.

I don't mind, I'd just like to know how to make sure that my colors don't change when I put them into the level.


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