Hmm..I'm using A6 Commercial...I could have sworn I had it set in 16-bit mode. Hang on, I'll check...
All right, above the main function I have (sitting outside of the main function, or any function for that matter) the line var video_depth = 32; That's the highest possible setting so I don't understand what the problem would be. I put in a sprite character and its has lots of blues and greens, but when I test the game its brown and...strange.