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Collision, wtf
#328131
06/10/10 17:12
06/10/10 17:12
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Joined: Sep 2002
Posts: 1,604 Deutschland
ChrisB
OP
Serious User
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OP
Serious User
Joined: Sep 2002
Posts: 1,604
Deutschland
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I remember posts in this forum saying that the collision system of 3dgs is shit and doesn't work. So how comes that i can create a raytracing renderer using c_trace? blablablabla blablablablablabla blablabla blabla blablablabla blabla bla blablablabla blabla blabla description blablabla blablabla blablablabla blabla bla blablablablablabla blablablabla how it works blablablablablabla blablablabla blablablabla blabla blabla bla blabla blablablabla. Screeshots: around 2min per image (the glass-effect is slower) code: raytracing.c Don't go outside, the sun is shining!!!!11111oneeleven
Last edited by ChrisB; 06/10/10 17:12.
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Re: Collision, wtf
[Re: 3run]
#328136
06/10/10 17:28
06/10/10 17:28
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Joined: Aug 2007
Posts: 1,922 Schweiz
Widi
Serious User
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Serious User
Joined: Aug 2007
Posts: 1,922
Schweiz
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blablablabla blablablablablabla blablabla blabla blablablabla blabla bla blablablabla blabla blabla description blablabla blablabla blablablabla blabla bla blablablablablabla blablablabla how it works blablablablablabla blablablabla blablablabla blabla blabla bla blabla blablablabla.
i agree! Nice work.
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Re: Collision, wtf
[Re: Vinous_Beret]
#328149
06/10/10 18:30
06/10/10 18:30
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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So how comes that i can create a raytracing renderer using c_trace? raytracing is easy. the ellipsoid collision detection and response is the problem. that's much harder to do properly and there definitely are some issues with it... btw. i also wrote a simple raytracer with ambient occlusion a few years ago and posted it here on the forum. if i remember correctly there were some problems because of var precision though. ODE physics, A6 map collision detection and AABB collision was now removed from the A8 engine. This has the following consequences:
* Terrain is now always chunked, also in the Free and Extra versions. * Old A6 WMB files must be recompiled to the A7 WMB format. * Controllable with the collision_mode variable, levels and entities are now loaded noticeably faster and consume less memory.
does this mean the ellipsoid collision detection got removed and replaced with some physx functions? would be nice...
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