ChrisB, the thing I used to be complaining about was less the collision itself (c_trace never failed) but more about the way c_trace never used to have a good system with which to set what entities to ignore (ACTIVATE_PUSH worked but is a pain to implement in some cases).

Also, model+terrain or model+model collision has failed on me before, but I don't know how that is with newer versions.

Seems like that changed with the newest beta, there's now a new way to ignore mutliple groups, but now there's a bug in c_trace, they said... That's the sort of thing that bugged me.


Neat work. At first I was wondering "that can't be realtime"... then I saw your "2 minutes" sentence grin


~"I never let school interfere with my education"~
-Mark Twain