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SHade-c working with levelgeometry?
#328018
06/09/10 22:18
06/09/10 22:18
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Hi Just wanted to know if shade-c is compatible with levelgeometry, and how it handles norm/env maps for levelblocks(for example an imported fbx objekt)
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: SHade-c working with levelgeometry?
[Re: darkinferno]
#328106
06/10/10 15:28
06/10/10 15:28
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Posts: 1,218
Germany
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Thanks^^
Well i'll not use the shaders for some final things at the moment. Its just testing on how to polish something. That way It shouldnt be hard to rework something(as long as the new shade-c still uses external textures everything seems to be okay XD)
Oh and lets say an imported fbx level has 2 diferent textures, but i wnat to apply a shader to only one texture...?
In MDL as mesh its possible to assign materials to different textures, and when using levelblocks?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: SHade-c working with levelgeometry?
[Re: Rackscha]
#328141
06/10/10 17:49
06/10/10 17:49
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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OP
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Anotherquestion: If i use Environment mapping, and i wnat to use multiple envmaps(this map for this ent, this map for this and, and this map for this ent)
Do i have to define multiple materials, or can i define the mtl skin1 for every single entity?
Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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