Hi,

first of all what you are looking for is called "terrain". You can produce those either in MED or in a special application designed for creating terrains (Terragen, for example). There you can model the terrain until the shape matches the image you have in mind (you won't get around modelling here, definitly). The next step depends on your version of 3D Game Studio:

- Free, Extra: Open your image in your favourite image editor and replace the areas with "real" textures of grass, rock, snow etc. Blur the edges where the textures touch each other if possible. Then open Med, open your Terrain, go to the Skin Editor and import your image as the terrain skin - finished. You might need to rotate the image 90° or even 180° if it doesn't match your terrain. Important note: the resolution of your image should be around 1024x1024. Even then, however, it won't look very good, so don't expect too much here.

- Commercial or better: The multi-texture terrain shader is what you are looking for. Model the terrain (as described above) and use a blend map along with the textures for grass, rock, snow etc. Then assign the shader in WED / SED. Will look awesome if done right, but takes some practice. If you're new to 3DGS, you should stick with the first solution as shaders are quite an advanced topic.

Hope this helps,



Alan