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Model Animation #327061
06/04/10 12:31
06/04/10 12:31
Joined: Nov 2008
Posts: 46
D
DrBong Offline OP
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DrBong  Offline OP
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Joined: Nov 2008
Posts: 46
Was würdet ihr verlangen um ein Model mit bones zu animieren ?
Bones sind bereits vorhanden, gewünschte animationen = stehen, sitzen, schlagen (mit und ohne schwert), gehen, laufen..

hab versucht selber zu animieren aber das sah einfach nur sch***e aus smirk

(Ist nur ne frage, momentan brauch ich es noch nicht, würde nur gern wissen wieviel sowas kosten würde)

English:

What would you require to animate a model with bones? Bones already exist, desired animationen = stand, sit, hit (with and without sword), go, run .

(Is only one asks, at the moment do not need I it yet, would know only with pleasure how much would cost something so)

Model
Bones
Wireframe

Last edited by DrBong; 06/08/10 18:05.
Re: Model Animation [Re: DrBong] #327444
06/06/10 12:30
06/06/10 12:30
Joined: Nov 2008
Posts: 46
D
DrBong Offline OP
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DrBong  Offline OP
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Joined: Nov 2008
Posts: 46
kanns den keiner sagen ? smirk

Re: Model Animation [Re: DrBong] #327548
06/07/10 03:45
06/07/10 03:45
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
Kann man so aus dem hohlen Bauch schlecht sagen, kommt darauf an wieviel Nacharbeit erforderlich ist.
Manche Modelle lassen sich super animieren, andere sind durch ihre Polygonstruktur weniger geeignet und es gibt Verzerrungen.

Wenn Du ein Bild des Modells mit Bones und Wireframe postest, kann man genaueres sagen.

Und wenn Du dann noch auf englisch schreibst, steigen Deine Chancen um bestimmt 75%.


no science involved
Re: Model Animation [Re: fogman] #327812
06/08/10 18:05
06/08/10 18:05
Joined: Nov 2008
Posts: 46
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DrBong Offline OP
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DrBong  Offline OP
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Joined: Nov 2008
Posts: 46
Ok danke

Re: Model Animation [Re: DrBong] #328491
06/13/10 15:18
06/13/10 15:18
Joined: Nov 2008
Posts: 46
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DrBong Offline OP
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DrBong  Offline OP
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Joined: Nov 2008
Posts: 46
no one can say?

Re: Model Animation [Re: DrBong] #328492
06/13/10 15:23
06/13/10 15:23
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Doch, lies die Antwort von fogman.

Re: Model Animation [Re: Widi] #328513
06/13/10 17:21
06/13/10 17:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
When you edited your first post, you should mention that in your last post, because otherwise nobody would notice it, unless he never noticed the whole thread before and read it as a whole, and that's quite unlikely.

Additionally, you should mention that the model has to be animated in MED, because it is easier to animate it in other applications which have more tools like inverse kinematics.
Are the bones already rigged (connected with the bones)?

And, on last note, it is possible that the animations that you tried to do on your own looked awful because of the rigging and not because of the animations.

Re: Model Animation [Re: Pappenheimer] #328607
06/14/10 09:42
06/14/10 09:42
Joined: Nov 2008
Posts: 46
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DrBong Offline OP
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DrBong  Offline OP
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@Pappenheimer
yes, the bones are connected

this is a original model from the MMORPG: LastChaos
with original bones, but unfortunately without the animations

Re: Model Animation [Re: DrBong] #328619
06/14/10 11:15
06/14/10 11:15
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
its not about if the bones are connected but if the model is rigged and weighted already or if that has to be done as well.

how much? about 30-500usd should do it. depending on the quality you need.
30 if its just adding standard anims you already have and exporting the model and 500 if you need to weight the model and need special and accurate animations.

so everything in between is ok.

cheese


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: Model Animation [Re: Blattsalat] #328683
06/14/10 16:05
06/14/10 16:05
Joined: Nov 2008
Posts: 46
D
DrBong Offline OP
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DrBong  Offline OP
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Joined: Nov 2008
Posts: 46
should only easy Animations become..

whom several model same bones have, one can transfer dan animationen from model on another?

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