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Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #329693
06/22/10 01:15
06/22/10 01:15
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
Brilliant!!! i like it a lot!!!! i wish it was for A6 as well. i have done a similar thing with cutscenes in my project, but not this clean. good job Clyde!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Act! (In-engine cutscene player and editor) [Re: Blink] #329707
06/22/10 08:03
06/22/10 08:03
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
Thanks Blink! After I get the A7 version to where I want it to be, I might create an A6 playback script since I think this is something GS has been in need of for quite some time... it would be like I'm contributing it retroactively!

At the same time, it'd be real nice if this could also net me A8 Pro wink
since the AUM contest was the initial inspiration... but I'm glad to be working on something that can be useful to everybody as well! ^_^

Thankfully I have all of July to work on much-needed editor GUI improvements.

Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #329823
06/23/10 02:56
06/23/10 02:56
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

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Blink  Offline

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Posts: 2,157
Connecticut, USA
good luck, i hope you win!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Act! (In-engine cutscene player and editor) [Re: Blink] #329907
06/23/10 19:23
06/23/10 19:23
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Posts: 223
Pittsburgh
Today I did a rough design of UI changes I plan to make



It's gonna look a bit better than this since I'll be using Photoshop to make the actual buttons. This was just a quick doodle in MS Paint grin

Last edited by The_Clyde; 06/23/10 19:25.
Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #329943
06/24/10 08:13
06/24/10 08:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
nice stuff you got going on here! I might give this a try sometime soon when my Toolkit is finished for testing grin

Is this going to be an entry into the contest btw?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Act! (In-engine cutscene player and editor) [Re: Helghast] #329945
06/24/10 08:28
06/24/10 08:28
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
Indeed it will be! laugh I was initially brainstorming tool ideas as a result of the contest but then realized that this was a tool I'd like to make for Gamestudio, to create a similar functionality to Valve's cinematic scenes in their engine.

Also here is a preview screenshot of the interface as I'm working on it and adding buttons and functionality and whatever-



So far I've got the buttons in there for the commands I'd already added- for saving, creating keyframes, adding sounds, scrolling along the timeline, etc.

At the same time I'm also working on improved editing functionality, such as selecting cues to move back and fourth on the timeline, or delete them, or just edit them a little.

Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #330033
06/25/10 00:35
06/25/10 00:35
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
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hmmm, i worked on one of these a while back, stopped after a few days unfortunately, due to my crap planning:

if you ever want check it out:
http://www.youtube.com/watch?v=7d3s7Fry-AQ

maybe it'll give you some ideas, of course its very primitive so i doubt it.

Re: Act! (In-engine cutscene player and editor) [Re: lostclimate] #330036
06/25/10 01:46
06/25/10 01:46
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
I liked how you've got the editing arrows like in WED and Blender... I've got an arrow model I made for that sort of thing so I'll try implementing that later.

Also the lines indicating object paths seem like a good idea as well. I should add a toggle button that does that-

Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #330174
06/26/10 03:51
06/26/10 03:51
Joined: Jul 2008
Posts: 223
Pittsburgh
The_Clyde Offline OP
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The_Clyde  Offline OP
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Joined: Jul 2008
Posts: 223
Pittsburgh
UPDATE! grin

It's the latest build of the editor, the latest playback script to include, and even a player application to test scenes outside of a game laugh

http://ifile.it/09oytm8/Act.zip

I've added a nice GUI with editing buttons in similar style to WED or MED-
and also you can now click and drag on cues on the timeline to adjust their position along the timeline. You can even right-click on cues to delete them.



Re: Act! (In-engine cutscene player and editor) [Re: The_Clyde] #330178
06/26/10 06:41
06/26/10 06:41
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I wanted to test this thing out and I am very disappointed that native camera support is not available. Please add camera support without having esoteric "camera objects" in the scene. I just wanted to fly with the camera in certain position and take a "snapshot" of the current view as camera keyframe. Moving via WASD and E/Q (for lifting upwards/downwards) would be a plus, please also add controls of how the camera.arc and the roll can be changed (e.g. via y/x for the roll and r/f for the arc). Tooltips would be nice or (if you think this is over the top) write at least a readme.txt that explains the interface. A demo level with some simple prerecorded sequences would be a plus, too. When I start either the player/recorder and click cancel in the first dialog, the engine freezes, though.

Best regards,
-Christian

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