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Re: Foolish community
[Re: Joey]
#328804
06/15/10 13:21
06/15/10 13:21
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Okay, it is beginner-friendly, and I am constantly wondering why so few professionals are using it. Either they're not around here in the forums or they're non-existent. So probably you're right. And I'm also, well, annoyed would be the wrong word... disappointed? I don't know..., by the majority of the stuff posted here. I owe great respect to a few of you who either get things done or really know something about coding and game programming. And in addition I really like the community here. I've learned a lot and although I've not been using A7 for the last two years I try to stay updated about the features and functions and help out here and there.
I'm not sure all of those I'd like to see in this community will "change". I like the idea of a forum to show and discuss more sophisticated stuff. This should be quite interesting. But I'd like it even more if it was integrated in these forums here. Yep, I could not agree more with you. I guess 'we' see the true potential of 3DGS as a whole, but very little truly good programmers (or should I say 'game makers' / developers) take 3DGS to that level. Myself obviously included, although I really do not look up-on myself as a 3DGS pro at all. I can use it and make things that sort of resemble games hahah, but I rarely ever truly finish making my games (all excuses aside, like having no desktop PC at the moment, lol). That probably has most to do with determination and nothing with 3DGS. I'm well aware of that. Anyways, I do think people with a more serious programming background or preference for specific languages like Java, C and so on will simply instantly opt for other engines. I think in that sense 3DGS is somewhat of an oddball with it's own scripting language (which I think is great, don't get me wrong there). It is definitely more flexible than meets the eye, but I don't think that's one of the first things people will see.
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Re: Foolish community
[Re: sPlKe]
#328805
06/15/10 13:24
06/15/10 13:24
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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let me tell you, i know a few people that use 3dgs and believe me, the things ive seen you would not believe. those people just dont post here alot because they actually work on their projects instead of posting in an off topic forum. oh how i wish it was july already... Yeah, it's amazing how much can be done when taking a break of posting on these forums haha.  I'm not saying my games are totally incredible, but I totally agree with the idea that being on these forums too much will waste lots of time you could have spend on building games hehehe.
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Re: Foolish community
[Re: Joozey]
#328827
06/15/10 15:28
06/15/10 15:28
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Joined: Jul 2004
Posts: 1,710
MMike
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,710
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i Think there should be a page like the wiki, that gathers all the problems and all the solutions, into one. And make that a script library thing. So that you can see examples of script resolutions, that can improve your productivity, insteead of reading text, and searching for the huge amount of posts, that sometimes, has nothing to do, and dont even have a solution... Because most times, what happens is when a problem is solved, they just say SOLVED. and never post the solution (some of you know what i mean...)
There should be a script library.. i have mine with tons of handy scripts.. but the truth is we still see posts like (how do a rotate camera in a pivot fashion to a object etc.. etc..) Useless.. and my post too.
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Re: Foolish community
[Re: Joozey]
#328845
06/15/10 16:07
06/15/10 16:07
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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We could create a more-community managed(by volunteers) resource archive other than the AU.
I once decided to create a site for Models, particularly in mdl7 format, which are mostly converted from the models on the internet with the permission of the original artist. Models would have one of the 2 main properties "which are free for non-commercial use" and "unrestricted use". So when one decides to start a prototype, goes there picks models that are needed and create their prototype etc. Also there could be some base-models, which users build upon, like a base male character model that everyone use, then when someone adds new animations they share them with the other users, since everyone using same model, that model gets a lot of new animations and add-ons useful for everyone over time. Internet is full of nice models with free-to-use licenses, most beginners have problems converting them.
Same site could be used for scripts too, but unfortunately i scrapped this project.
I even got the domain name for that project(mdl7.org) but there is only a dummy page currently.
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Re: Foolish community
[Re: Joozey]
#328865
06/15/10 17:46
06/15/10 17:46
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mercuryus
Unregistered
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mercuryus
Unregistered
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I don't think a web page would be used alot. See the wiki is there too  . Library integrated into SED which updates online would be better. ever tried code templates in SED? It's a real cool feature! (rightklick-show image) Just drop your snippets (as wdl) in the "sed_templates" directory and select it from the "Code template" list. maybe someone can make a plugin to download such snippets from the internet? This would make a great snippet source!
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