Here is a shader adaption from ATI's Rendermonkey. Its an Environment Bumpmapping shader and a Specular Bumpmapping shader. I know, the most of you can't use this now because the DX9 interface is only non-public beta. The shader needs a DX9 card with VS.2.0 & PS.2.0.
Here's a shot:


and here's a testlevel with the resources (only betatesters can use this at moment):
http://web108.webbox180.server-home.org/Bilder/shader_test.zip