Hi,
this actually isn't a beginner's qustion but I didn't know where else I should put this...
I've generated a model in MakeHuman, exported it to Blender and then to MED. So far, so good. Added the texture in MED, chose 32Bit color depth with Alpha-Channel active. You may check the image I've been using here:
http://www.letsshareit.net/files/5/textureWithAlpha.tga (I had to scale it down a bit in order to make it smaller, I hope that didn't mess up the alpha channel)
Anyways, in MED, when I choose 32Bit color depth WITH alpha channel active, here's what I get in the engine preview (and also in the "real" engine, I've tried it):
http://www.letsshareit.net/files/view/5/withAlpha.pngAnd here's what I get when I choose 24Bit color depth and NO alpha channel:
http://www.letsshareit.net/files/view/5/withoutAlpha.pngSee the difference? Of course the eyebrows are now black because the alpha channel is supposed to take care of that. But the teeth are invisible in contrast to the image with alpha. There are no flipped normals, there are no scripts involved, there are no active shaders and the alpha channel should be fine, too, but STILL the engine kinda messes up the alpha channel. Can anyone tell me what's going on here....?
By the way, my system is up-to-date, including graphic card (Radeon 4800 HD) driver and everything else is working fine, including the rest of GameStudio. Only alpha causes trouble.
Thanks in advance,
Alan
EDIT: I'm using 3DGS Commercial if that is of any importance.