You can use the Box-Muller Transform...
Code:
float BoxMuller(float mean, float sd)
{

float x1, x2, w, y1; // polar coordinates
static float y2;
static int use_last = 0;

if (use_last)
{
	y1 = y2;
	use_last = 0;
}
else
{
	do 
	{
		x1 = 2.0 * random(1.0) - 1.0;
		x2 = 2.0 * random(1.0) - 1.0;
		w = x1 * x1 + x2 * x2;
	} 
	while ( w >= 1.0 );

	w = sqrt( (-2.0 * log( w ) ) / w );
	y1 = x1 * w;
	y2 = x2 * w;
	use_last = 1;
}

return( mean + y1 * sd );

}

function main()
{
random_seed(0); // really random seed
float random_value = BoxMuller(5,2); // get random value from a Normal Distribution with a mean of 5 and standard deviation of 2.
}